i should have planned ahead. i’m not that great at words, i need to essay plan it the next time i need to talk about shit i hate -laughs-
anyway no one asked my opinion but here it is.
Hi there how are you
As a CG animation student, I am extremely offended that you are calling me a machine. To speak in Tumblr terms, you are completely erasing the fact that ACTUAL PEOPLE are working on this film, putting their souls into them, designing, modeling, doing those darned textures you hate so much. Thanks a lot for all the machines out there actually learning how to use this extremely complicated technology and try to give feelings to people with them. I’m currently going through five years of education to learn how to do this shit, and mind you, I’ve only started the actual 3D in my third year.
Let me tell you about 3D CG animation. If it takes a couple of clicks to create a cube, it’s gonna take you what, a week or so to sculpt an entire character (not counting 2D character design), then you have to put what we call texture on them, for that you have to “unwrap” the geometry to be able to paint on it (yeah I said paint, ain’t that a mechanical term), then you have to rig it for animation (giving it a skeleton to be animated with, this is a very difficult and very technical step), there’s also lighting, rendering, compositing, other effects like realistic hair if you choose to use it (we aren’t even taught this in school because it’s different software and takes way too long), etc. For having done all of this, let me tell you a machine ain’t doing it. You are sounding like people complaining about electronic music not being real music. The computers don’t run themselves…
At my school we all have to learn how to do all of these steps, and we can’t even do all of those professionally because it’s technically too fucking complicated to be fully qualified for every single step of production. Ain’t nobody got time or skill for that.
As for the “they all look the same” argument, I agree with you but I have to specify that CG does not necessarily have that realistic-texture-on-cartoony-design Pixar look. The big movie companies just choose them to all look the same, I don’t know why… Here are a few examples of other looks CG films could have:
Meet Buck, A student film from my school
Meet the Medic from the game Team Fortress 2
Meet Ozo, another student film
There are plenty of short films not in the ordinary Pixar look, and I really wish they made feature films with different looks because it’s like people don’t even know that something else is possible.
You can have your bloody opinion on it and I agree that it sometimes look bland and lifeless but this technology is barely 25 years old. It’s still being developed, not only for super-realistic special effects for live-action movies, but also for more cartoony and lively animation and rendering. The great difficulty about 3D is not making it look bland and lifeless, and that takes a shitload of skill and time.
tl;dr A MACHINE AIN’T DOING IT, there ain’t no “make a pretty movie” button, and you are being very disrespectful to all the people who work on CG films.